MetalFX could turn Apple into an Alienware rival

MetalFX could turn Apple into an Alienware rival

What you need to know

  • Apple unveiled its MetalFX graphics upscaling technology during the company’s Worldwide Developer Conference (WWDC)  2022 keynote as part of its Metal 3 API for developers.
  • MetalFX works in a similar way to Nvidia’s Deep Learning Super Sampling and AMD’s FidelityFX Super Resolution technology by leaning on machine learning to deliver upscaled images for better game performance than pure hardware-based rendering.
  • The second-gaming centric announcement Apple made was around the Fast Resource Loading API, similar to Microsoft’s DirectStorage and AMD’s Smart Access Storage to help reduce game loading times. 
  • Apple announced that No Man’s Sky and Resident Evil: Village will be among the first games for the Mac to utilize this new technology, allowing the game to scale from 1080p on lower-end hardware to 4K on premium devices, like the Mac Studio. 
  • Mac gamers could benefit from solid graphics performance despite the lack of a discrete GPU. Another key benefit include longer battery life on notebooks, which could be attractive for mobile gamers playing on laptops. 

After unveiling new hardware, like newly redesigned MacBook Air and a refreshed MacBook Pro 13-inch that are both powered by the company’s newest M2 silicon, Apple slyly announced its intent to be the next gaming power house. The company showcased new developer tools, primarily the Metal 3 APIs and MetalFX, which is an upscaling tool for games that is powered by artificial intelligence. These moves signify Apple’s intent on shifting from a mass market PC company, based on hardware such as the iMac and the MacBook Air, and one that’s focused on creators with devices like the MacBook Pro, to a gaming brand. 

Though new to the Apple ecosystem, tools like MetalFX have existed in the PC space for years, largely driven in the past by Nvidia and more recently supported on rival graphics cards made by AMD. In the Nvidia GeForce world, MetalFX is akin to Nvidia’s Deep Learning Super Sampling, or DLSS, technology, which uses machine learning to analyze different parts of a scene in a game and upscale it to create a crisper, more detailed image. 


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